
Save yourself the trouble of clearing the last gauntlet three times, instead of just once.
#Party panic adventure mode guide plus#
(Your group did rebuff him at the start of the last gauntlet, right? Your healer knows Arthas can be healed and has him on focus, yes?) Seen in this light, Arthas is no drag on the party and, if anything, is a (tiny) net plus to DPS. He has plenty of health and, like Thrall in Old Durnholde, can briefly tank the next pull while you're catching your breath. Yes, Arthas sometimes runs ahead and pulls enemies but, realistically, any successful timed run is going to require more-or-less chained pulls anyway. I've gone back and forth on whether to talk to Arthas once exiting Town Hall and at the start of the last gauntlet, and currently believe that you should. Takes more clearing but saves valuable time. We kill Infinite Corrupter then come back for Arthas. Kinda psychotic actually when you think about it :) I myself have spent hours on hours killing elves in netherstorm, thousands upon thousands of fathers, mothers, brothers and sisters have been felled by my swordridden hand. And it's not just killing, no not at all, you have dug around in their bowels and ripped out their brains, eyes, teeth, fingers, jawbones (?) and well, practically every other body part that some crazed questgiver wanted.Įvery single character in this game would be trialed, convicted and hung if there was anything resembling the hague tribunal in wow. Think of all the thousands of murlocs, centaurs, elves, orcs etc. I highly doubt that slavery would be out of the question as you will do practically everything else that is horrible and disgusting, while leveling. Have the party hide around a corner at either end, start tanking the near group, and Righteous Defense Arthas so the far group will be forced to come to you (with Arthas running after them).Ĭomment by donmarkerTribunal wrote: "Flying around on something that can turn into a person is a little too akward, and probably a little too close to slavery for Blizzard's taste :P." for the penultimate pull before the time-stop boss, the one where two groups of two dragonkin box Arthas in. Beyond keeping an eye on his health, this is useful.

Kill casters first once you're down to two or three melee enemies in each wave, start kiting them to the middle location. Three main locations (with some variance within each) where waves spawn.Necromancers are the most dangerous, so always focus fire them first.I am a big big fan of having a hunter drop snake trap on me once I start AoE tanking. Shield pull, rush in, Holy Wrath, then Consecrate each wave.Don't buff until just before Arthas kills his first civilian.Your healer has to be able, more or less, to go four waves plus a boss without drinking. (It's a testament to Blizzard's designers' abilities that the run is that finely tuned.) More than 1500dps per damage dealer, and ~1500dps from the tank, is the absolutely, positively, rock-bottom minimum for a successful timed run 2000 is a good target.

:)Ĭomment by TMWNNSome tips from a paladin tank, veteran of hundreds of five-badge Shattered Halls runs, who now flies around on a bronze mount: So since it's recommendable anyway, might as well try ur best on getting to this boss. You get 4 Badges in about half an hour even if you dont make it to the special boss, 5 if you do.

Oh and as to answer Nightshatter's question: The timelimit is 25 Minutes to reach the final passageway to Mal'Ganis.ĮDIT: Felt like adding something: This place is awesome to farm badges, I'd suggest going here every time you want to do a heroic other than the daily if you need any badge gear at all.

A Paladin tank would also come in very handy here, since he can do substantial damage to the undead AOE-packs himself to help kill them. Getting to this guy in the allotted time really is a challenge I'd say, and I'd suggest bringing some Swiftness Potions or similar to speed up the running back and forth between waves.
#Party panic adventure mode guide full#
We had like 4 minutes to go after defeating those, when we reached the final alley, which is FULL of undead packs. First theres some dragonkin guys inside the Inn, then another boss. It seemed easy at first considering we still had (I think) 12 minutes to go after the 2nd boss (so the waves were done), but if you haven't been to the place yet, there's still a lot of RP going on afterwards. Comment by 250579So we just tried this yesterday.
